1. Confirm demand. |
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2. Study the problem. |
Clinicians shared existing data, documents and protocols. Designers conducted rapid ethnographic study with clinical staff, patients and caregivers.
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3. Scan for solutions. |
Designers investigated existing solutions such as apps, telemedicine and educational materials. Designers met with clinical staff, who reported what had been tried in the past and how well it had worked.
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4. Plan for evaluation and termination. |
Designers and clinicians defined success as a solution that is usable and acceptable to caregivers, free or minimal cost, and improves well-characterised clinical outcomes. Designers and clinicians agreed to terminate the solution if it failed to produce the agreed-upon outcomes or caused significant harm.
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5. Ideate and select. |
Designers generated potential solutions, drawing on input from clinicians. Designers, with clinician support, chose to pursue a mobile app, based on convenience, personalisation, visual nature and scalability.
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6. Run innovation development sprints. |
Designers performed multiple rounds of design and testing of prototypes with caregivers and clinicians. Designers made changes throughout the process, based on user feedback, observed barriers and clinician input.
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7. Validate solutions. |
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8. Package for launch. |
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